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The witcher 3 hard times
The witcher 3 hard times










the witcher 3 hard times the witcher 3 hard times

It’s here that the decision to capture a ferocious monster to trade to a cosmically-renowned monster hunter lands the crew in multiple pots of hot water and kickstarts a twisted religious sect’s rise to power. The game finds the Guardians still in their infancy as a collective, desperately trying to build their reputation one misguided con job at a time. It couldn’t be further from last year’s ill-received Avengers title in fact, trading the multi-threaded, multiplayer game-as-a-service for a tightly-directed, single-player linear experience with a sole playable character in the form of Star-Lord, leader of the Guardians of the Galaxy. The result is something recognisable that still stands on its own as a fresh take, a target that 2020’s Marvel’s Avengers aimed for and missed. Eidos Montreal has done an exemplary job of taking cues from the comics, and of course the globally-recognised MCU films, while forging their own unique take on the world and characters. There are things that Marvel’s Guardians of the Galaxy absolutely nails – things like the tone, humour and character work that fans expect from the property. Marvel’s Guardians of the Galaxy, a fresh effort from Eidos Montreal, of Deus Ex: Human Revolution and Shadow of the Tomb Raider fame, should be lauded as another great example of this. The success of titles like Batman: Arkham Asylum and Marvel’s Spider-Man rests entirely on the way they utilise the medium to empower players to feel like the heroes they love, to give them the hero experience. That was especially true of superhero games before the likes of Rocksteady and Insomniac led the charge toward something better. Video games based on blockbuster media franchises tend to have a hard time.












The witcher 3 hard times